Diablo Immortal features many of the same classes as its PC and console big siblings, along with a few new additions to the series. If you’ve played Diablo before, you probably have a good idea of what type of character you want to build, but, if you’re new, it can be a difficult first decision.
Fortunately, Diablo Immortal makes the decision less impactful by allowing you to chop and change your class for free at any moment. You will have to grind all over again to get the best equipment and gems, of course, but at least you don’t have to play through the whole game again. Well, unless you want to.
Let’s take a look at the various different classes you can play as in Diablo Immortal, and the pros and cons, to help you decide which one to pick.
The Barbarian is a melee maelstrom of chaos. (Picture: Blizzard)
Barbarian
The Barbarian has been a mainstay of the Diablo series since its first expansion, Hellfire. It’s the best option for those that like to get stuck into the melee, swinging two enormous weapons around with wild abandon.
It’s primarily a DPS role, though you can tank pretty well thanks to high HP and the ability to wear the heaviest armour.
Primary Attacks
Attack
Level
Effect
Lacerate
1
Deal 80 to 115 damage per hit, recovering HP equal to 15% of damage done on every third hit.
Frenzy
34
Increases attack speed by 8% for three seconds, stacking up to five times.
Ultimate Abilities
Ability
Effect
Blood and Rage
Enhance Lacerate for 12 seconds, increasing damage and range, and healing 20% of damage each attack. Gain a shield that absorbs damage up to 20% of your HP for three seconds.
Restless Demon
Enhance Frenzy for 12 seconds, allowing you to move unhindered through enemies, dealing 1,260 damage each time you pass through. You gain maximum attack speed without needing to stack, and gain a shield equal to 20% of your max HP for five seconds.
Barbarian Skills
Skill
Level
Effect
Chained Spear
1
Throw three chain spears, dealing damage immediately and dragging enemies to you for additional damage.
Cleave
1
Deal 70 damage to all enemies and cause them to Bleed for 69 additional damage over three seconds. Three charges.
Demoralize
38
Damage, force nearby monsters to attack you, and reduce their damage done by 30% for eight seconds.
Furious Charge
24
Charge through enemies, damaging them.
Grab
45
Use a nearby enemy as a weapon, attacking automatically for four seconds until you use it again to throw the enemy, dealing damage to any it hits.
Ground Stomp
41
Stun nearby enemies for 1.5 seconds and deal damage to them. Charge it to increase range and duration to three seconds.
Hammer of the Ancients
1
Deal damage to enemies in front of you, and additional damage over two seconds.
Leap
29
Leap to a location and damage nearby enemies, reducing their movement speed by 50% for four seconds. Each enemy struck reduces cooldown by one second.
Sprint
15
Increase movement speed by 50% and gain immunity to movement impairing effects for 4.5 seconds.
Sunder
53
Deal damage to enemies in the area and increase the damage they take by 30% for six seconds.
Undying Rage
44
Gain invulnerability and all attacks heal you for 30% of damage done for 5.5 seconds.
Whirlwind
8
Deal damage to all enemies nearby.
Wrath of the Berserker
50
Increases attack speed by 50% and movement speed by 20% for 6.5 seconds.
Part vampire, all awesome. (Picture: Blizzard)
Blood Knight
The Blood Knight was Diablo Immortal’s first new class, introduced post-launch. It’s also brand new to the Diablo series, and is, basically, a vampire crossed with a warrior.
If you like fighting in melee range, though at a safe distance from your opponent, you will love this particular class.
Primary Attacks
Attack
Level
Effect
Ravage
1
Damage an enemy in front of you, and 25% of the damage to all other enemies.
Shadow’s Edge
34
Deal damage to nearby enemies, or throw it at enemies if they’re afar.
Ultimate Abilities
Ability
Effect
Annihilation
Enhance Ravage for 12 seconds, gaining another polearm in your off-hand, increasing damage and range, and knocking back enemies on the final attack. Gain a shield that absorbs damage equal to 20% of your max HP for three seconds.
Shadow’s Embrace
Enhance Shadow’s Edge for 12 seconds, throwing five blades that penetrate enemies. Gain a shield equal to 20% of your max HP for five seconds.
Blood Knight Skills
Skill
Level
Effect
Abomination
50
Transform into an abomination for 15 seconds, increasing your damage, and swapping your skills for Blood Rush and Shattering Fists. Generate Anger each time you damage an enemy.
Mephitic Cloud
44
Confuse nearby enemies for six seconds, making them attack each other.
Sanguinate
15
Increase your movement speed by 50% for 2.5 seconds. Activate again to rush forward, dealing damage to enemies you touch.
Shroud of the Night
47
Shadowy versions of yourself and allies attack enemies every 1.5 seconds for eight seconds.
Siphon of Blood
8
Deal damage to all nearby enemies, healing for 15% of damage done.
Skewer
44
Damage nearby enemies and stun them for three seconds.
Spear Flurry
1
Dash forward and deal damage to enemies in front of you.
Swarm of Bats
28
Summon a cloud of bats to attack enemies for eight seconds.
Tendrils of Blood
3
Deal damage to nearby enemies and activate again to pull them towards you, dealing additional damage.
Transfusion
53
Gain a shield for three seconds, absorbing damage and providing immunity to harmful effects. Target an ally to provide the effect to both of you.
Umbral Lance
15
Throw a spear through enemies, dealing damage. Charge it to increase range and damage.
Wave of Blood
1
Knock back enemies and deal damage. Two charges.
Whirling Strike
38
Damage nearby enemies. Two charges.
The Paladin’s successor. (Picture: Blizzard)
Crusader
The Crusader effectively replaced the Paladin from Diablo III onwards. It’s a holy warrior that primarily wields a weapon and shield, buffing itself and allies and dishing out solid AoE attacks to enemies.
If you like supporting your teammates, the Crusader is one of the best choices in Diablo Immortal. Choose this class for that, stay for the horse.
Primary Attacks
Attack
Level
Effect
Punish
1
Damage an enemy and gain ‘Hardened Senses’, increasing your block chance by 30% for two seconds.
Sacred Fire
34
Damage an enemy in front of you, and those near it by 25% of the damage dealt.
Ultimate Abilities
Ability
Effect
Counterattack Storm
Enhance punish for 12 seconds, making attacks AoE, increasing their damage, and providing ‘Hardened Senses’. Gain a shield that absorbs damage equal to 20% of your HP for five seconds.
Burning Heart
Enhance Sacred Fire for 12 seconds, increasing damage, which rises by 15% for each enemy killed, stacking up to ten times. Gain a shield that absorbs damage equal to 20% of your HP for five seconds.
Crusader Skills
Skill
Level
Effect
Condemn
47
Deal damage to nearby enemies after three seconds. Activate again to detonate early for less damage.
Conjuration of Light
50
You and nearby allies gain damage immunity for three seconds.
Consecration
20
Deal damage to nearby enemies over six seconds.
Draw and Quarter
18
Dispel movement effects, mount a horse, and increase movement speed by 60%. Holy chains drag up to six enemies along with you, dealing damage.
Falling Sword
8
Deal damage over five seconds at a specific location. Activate again to teleport to that location, dealing damage again.
Fist of the Heavens
53
Strike up to eight nearby enemies, increasing damage by 25% for each 10% of an enemy’s missing life.
Holy Banner
24
Increase critical hit chance by 100% for 11.2 seconds. Decreases critical hit damage to 135% instead of 200%.
Judgement
28
Deal damage and slow enemies for three seconds. Deal damage again and stun enemies for three seconds when it ends.
Sacred Chains
44
Damage bounces between enemies, striking up to six targets and stunning enemies for eight seconds.
Shield Charge
41
Charge forward, pushing back enemies and dealing damage. Enemies that hit terrain are stunned for three seconds.
Shield Glare
3
Deal damage and blind enemies for three seconds.
Spinning Shield
1
Deal damage to enemies in a line, pulling them towards you. Three charges.
Sweep Attack
1
Damage enemies in an area. Charge to increase range and damage. Fully charge to also knock back enemies.
Fight from a safe distance. (Picture: Blizzard)
Demon Hunter
The Demon Hunter joins Diablo Immortal from the third entry, playing an almost identical role. With its dual crossbows, the Demon Hunter is a master of ranged DPS, dealing solid single target and AoE damage.
With great movement abilities, traps, and turrets, the Demon Hunter is the perfect choice for those that likes to keep things dynamic and attack at range.
Primary Attacks
Attack
Level
Effect
Crossbow Shot
1
Damage enemies while moving at a reduced speed.
Explosive Arrow
34
Arrows explode on impact for AoE damage.
Ultimate Abilities
Ability
Effect
Volley
Enhance Crossbow Shot for 12 seconds, firing volleys of arrows and moving faster.
Bola Shot
Arrows stick to targets, exploding after a second and damaging all nearby opponents.
Demon Hunter Skills
Skill
Level
Effect
Daring Swing
15
Move to a location, dealing damage on the way and gaining immunity while travelling. Two charges.
Escape
44
Deal damage to an enemy and reduce their movement speed by 60% for four seconds while dodging backwards.
Impale
41
Deal damage to all enemies in a direction.
Knife Trap
20
Place a trap that explodes when an enemy is nearby, dealing damage in a radius. Three charges.
Knockback Shot
1
Deal damage and knock back enemies. Those that hit an obstacle are stunned for four seconds.
Multishot
1
Deal damage in a radius. Three charges.
Rain of Vengeance
3
Deal damage in an area for four seconds.
Sentry
28
Summon a turret for 30 seconds, which automatically fires at enemies. Two charges.
Shadowsight
53
Reveal all bosses, treasure goblins, elite monsters, and enemy players within 90 yards of you on the minimap. Increase your and all allies’ movement speed by 20% for 12 seconds.
Smoke Screen
38
Conceal you and nearby allies for 2.5 seconds.
Spinning Chakram
47
Launch a projectile that deals damage to enemies in its path, and returns, dealing less damage. Catch it to reset its cooldown up to three times every 12 seconds.
Strafe
10
Move at reduced speed while shooting in all directions, dealing damage.
Unleash Hatred
1
Deal damage and knock back enemies. Stun them if they hit an obstacle.
Vengeance
50
Launch two additional shots and 3% additional movement speed for each nearby enemy, stacking 10 times, for six seconds.
Bruce who? (Picture: Blizzard)
Monk
The Monk is a martial artist, using their fists and feet as weapons to destroy the hordes of evil. It’s a great class for those that like to support their allies. Or, just fancy themselves as a bit of a Bruce Lee.
Primary Attacks
Attack
Level
Effect
Fists of Thunder
1
Teleport to an enemy and attack them, teleporting again after every third strike.
Deadly Reach
34
Deal damage to an enemy, and less to those behind it.
Ultimate Abilities
Ability
Effect
Lightning Flux
Enhance Fists of Thunder for 12 seconds, teleporting on every hit and generating a thunderstorm that deals damage and knocks back enemies. Gain a shield that absorbs damage up to 20% of your HP for three seconds.
Release Force
Enhance Deadly Reach for 12 seconds, causing it to also knock back enemies. You gain maximum attack speed without needing to stack, and gain a shield equal to 20% of your max HP for five seconds.
Monk Skills
Skill
Level
Effect
Breath of Heaven
53
Restore HP and gain 60% movement speed for yourself and all allies. Use again within nine seconds to heal again for less HP.
Cyclone Strike
1
Pull in nearby enemies and damage them. Charge longer to increase range and damage.
Exploding Palm
28
Attack in a direction to inflict damage, bleeding enemies for five seconds. If they die while bleeding, they explode for damage to all nearby enemies.
Flying Dragon
38
Pull enemies to you, damage them, and stun them for two seconds.
Flying Kick
1
Move forward, dealing damage and knocking back enemies. If they hit an obstacle, they receive additional damage. Three charges.
Imprisoned Fist
44
Damage enemies and immobilise them for five seconds.
Inner Sanctuary
47
Place a circle that reduces damage taken by anyone standing in it by 50% for nine seconds.
Mystic Allies
50
Summon two spirits that have the same HP as you and damage enemies.
Mystic Strike
15
Dash forward, leaving behind a spirit that pulls enemies towards you and deals damage. Three charges.
Seven-Sided Strike
9
Hit nearby enemies seven times, dealing 50% damage to those you hit more than once.
Shield of Zen
41
Create a shield that absorbs damage for five seconds, and blocks movement effects.
Wave of Light
20
Deal damage in an area. Two charges.
Wave Strike
3
Push back enemies, dealing damage in an explosion at the end.
The most popular class? (Picture: Blizzard)
Necromancer
The Necromancer might be the most popular class in Diablo, period. You can cast spells that deal damage and debuff your opponents, making them pretty dynamic. Not only that, but you can summon the undead to fight alongside you.
If you don’t want to be alone even when playing solo, pick this class. You won’t regret it.
Primary Attacks
Attack
Level
Effect
Bone Spear
34
Fire a projectile that pierces up to three enemies and damages them. This damage is reduced by 50% for each enemy it hits.
Frenzy
1
Throw a projectile that explodes when it hits an enemy, dealing 25% damage to those nearby.
Ultimate Abilities
Ability
Effect
Dread Skullscythe
Enhance Bone Spear for 12 seconds, turning it into a scythe that deals damage to all nearby enemies and knocks them back.
Hungering Soulfire
Enhance Soulfire for 12 seconds, firing projectiles that seek out enemies. Those hit multiple times take 75% less damage.
Necromancer Skills
Skill
Level
Effect
Bone Armor
41
You and all nearby allies gain a shield that absorbs damage for 12 seconds.
Bone Spikes
8
Stun enemies and damage them. Charge to increase range and damage.
Bone Spirits
47
Fire a barrage of projectiles at enemies.
Bone Wall
28
Conjure a wall that blocks projectiles, allies, and enemies for nine seconds. Three charges.
Borrowed Time
53
Cast on yourself or an ally, preventing death for eight seconds and healing them to full life. When resurrected, lose 5% of maximum HP every second for 16 seconds until you kill an enemy.
Command Golem
50
Summon a golem for 24 seconds that damages enemies and stuns them for two seconds on each attack. Cast it again to have the golem leap to deal damage and force nearby enemies to attack it for six seconds.
Command Skeletons
1
Gain a skeletal champion every eight seconds, with a maximum of two. Use it again to increase their attack speed by 80% for five seconds.
Corpse Explosion
3
Detonate all corpses, dealing damage to enemies. Those struck more than once take 40% less damage.
Corpse Lance
38
Summon projectiles that damage nearby enemies. Enemies hit multiple times take 20% less damage.
Dark Curse
44
All enemies near you take damage over six seconds and have reduced vision.
Grim Scythe
1
Hit enemies to deal damage, generating a corpse. Two charges.
Skeletal Mage
8
Summon a mage that deals damage to all nearby enemies.
Wraith Form
15
Gain 50% movement speed and invulnerability for two seconds.
Summon water and wind with the Tempest. (Picture: Blizzard)
Tempest
The Tempest combines the support abilities of the Crusader with the summoning ability of the Necromancer. Using the powers of wind and water, you attack with dual swords up close or at range. It’s a very versatile class with some of the best attack animations in the game.
Primary Attacks
Attack
Level
Effect
Wave Edge
1
Deal damage to a primary target and 25% to nearby enemies.
Wind Edge
34
Attack enemies, dashing to their location if they’re not close.
Ultimate Abilities
Ability
Effect
Piercing Gale
Enhance Wind Edge for 12 seconds, charging through enemies and dealing damage to all of them. Gain a shield that absorbs damage up to 20% of your HP for three seconds.
Power of the Deep
Enhance Wave Edge for 12 seconds, increasing your range and attacking all enemies around you. You gain maximum attack speed without needing to stack, and gain a shield equal to 20% of your max HP for five seconds.
Tempest Skills
Skill
Level
Effect
Blade Dance
15
Damage enemies in front of you and stun them for two seconds, then deal damage again and knock back enemies.
Breaker
1
Attack in front of you, summoning a Zephyr.
Cascade
8
Deal damage in an area around you.
Crosswinds
1
Deal damage in a targeted area. Two charges.
Flowing Strike
20
Conjure a Zephyr and dash forward, dealing damage to all enemies in your path.
Riptide
50
Pull in nearby enemies, damaging them and stunning them for two seconds.
Rolling Surf
41
For six seconds, you and your Zephyrs throw projectiles that penetrate enemies, dealing damage. Your movement speed increases by 35% and you can attack and move at the same time.
Squall
3
Teleport to a location and deal damage. Two charges.
Stormfury
53
Your and ally’s weapons deal 40% extra damage for nine seconds.
Tidal Rush
38
You and a targeted Zephyr swap places, dealing damage to anyone you pass through. Three charges.
Vortex
44
Pull in nearby enemies and deal damage.
Wind Walk
47
Increase your attack speed by 20% for 2.5 seconds.
Zephyr Surge
28
Attack nearby targets five times, consuming all Zephyrs to attack an extra two times per Zephyr.
Wizard
The Wizard does exactly what it says on the tin. If you like flinging around the elements with wild abandon, but at a safe distance where enemies can’t retaliate, this is the class for you.
Primary Attacks
Attack
Level
Effect
Electrocute
34
Deal damage to an enemy, also striking nearby enemies for 30% of the damage.
Magic Missile
1
Deal damage to a single enemy.
Ultimate Abilities
Ability
Effect
Full Power
Enhance Electrocute for 12 seconds, attacking more enemies, increasing damage per hit, and allowing you to move while attacking.
Ice Missile
Enhance Magic Missile for 12 seconds, increasing the damage dealt and slowing enemies it hits.
Fireball-slinger. (Picture: Blizzard)
Wizard Skills
Skill
Level
Effect
Arcane Torrent
47
Deal damage to nearby enemies.
Arcane Wind
1
Deal damage and knock back enemies. Charge to increase the knock back. Deals 50% more damage to burning enemies.
Black Hole
38
Pull enemies into a location for three seconds, dealing damage to them.
Disintegrate
28
Deal damage to enemies in a targeted direction, with damage increasing by 2% for 1.5 seconds and stacking five times.
Frostfield
53
All enemies take damage after a short delay, and are frozen for 12 seconds.
Ice Armor
44
Gain a barrier that absorbs damage for eight seconds, exploding and damaging enemies when it ends or you activate it again. Inflicts chill for six seconds upon exploding.
Ice Crystal
20
Deal damage at a nearby location for 12 seconds and inflict chill. When it ends it explodes, dealing damage over six seconds and inflicting chill again.
Lightning Nova
3
Throw ten projectiles in all directions, which then return, dealing damage both when fired and when returning. Enemies hit twice receive 30% damage.
Meteor
41
Summon a meteor that deals damage and stuns enemies where it hits for three seconds. Enemies that touch the ground it lands on are burned for six seconds, taking damage.
Ray of Frost
53
Deal damage in a targeted area, inflicting chill that stacks up to six times.
Scorch
1
Throw a projectile that deals damage, knocks enemies back, and leaves a trail that damages enemies that touch it for six seconds.
Slow Time
50
Reduce attack, projectile speed, and movement speed by 80% for enemies at a targeted location for six seconds.