The Mage in Royal Quest Online is the master of DPS, particularly at range. It’s your classic fireball-slinging wizard, capable of controlling the elements to vaporise whole groups of enemies with a minimal of effort.
Its support options are surprisingly limited though. You can perform some crowd control by knocking back, stunning, and slowing enemies, but the only effect you can have on a party member is a single heal.
You do have a couple of pretty vital abilities to use against bosses though. This includes silencing them, preventing them from using magic, and stripping positive effects off them.
Royal Quest Mage
Here’s what the Mage offers at a glance:
- High damage
- AoE attacks
- Elemental attacks
- CC: slow, knock back, and stun
- Mana restoration
- Heals
- Silencing ability
- Strip buffs off opponents
The Mage is primarily a master of damage, with plenty of AoE elemental attacks that make short work of enemy groups. If you’re picking this class, dealing as much damage as possible should be high on your agenda.
Having said that, you will have a few nifty support options. The Mage can knock back, slow down, and stun opponents to keep them at bay. If you’re facing a particularly challenging boss, you can silence them to prevent them from using magic.
You can even strip positive effects off opponents and grant them to yourself, and heal allies who are low in HP. There’s a lot going on with the mage.
Skills
Mage skills primarily focus on dealing AoE elemental damage. If you like sticking back, throwing out fireballs with wild abandon, this is the class for you.
In addition to this, you can debuff opponents with slows, knock backs, and stuns. You can also heal yourself and allies, and strip buffs from your enemies.
Here’s the full list of Mage skills.
Skill | Cost | Cooldown | Effect |
Fireball | 12 | 0.5 | Deal 35 – 48 Fire damage. |
Healing | 20 | 5 | Restore 57 – 78 HP to yourself or an ally. |
Ice Arrow | 10 | 0.5 | Deal 32 – 44 damage to a target. Causes Slow. |
Wall of Fire | 22 | 8 | Deals 8 – 11 AoE Fire damage. Knocks back enemies. |
Force Field | 16 | 15 | Knocks enemies back 5 metres for 5 seconds. Consume 1 Concentration to increase the duration by 3 seconds. |
Magical Concentration | 10 | 240 | Refills Concentration. |
Mental Blow | 8 | 1 | Deal 37 – 51 damage. Matches the element of your current weapon. Uses 1 Concentration. |
Surge of Mana | 8 | 1 | Restore 20% Mana per Concentration point. Consumes all Concentration. |
Rain of Fire | 20 | 18 | Deal 10 – 14 AoE Fire damage every second for 8 seconds. |
Teleportation | 10 | 6 | Instantly move forward a short distance. |
Seal of Silence | 15 | 20 | Prevent an opponent from using magic. |
Insanity | 20 | 90 | Target attacks enemies for 10 seconds. |
Energy Blast | 17 | 8 | Deal 26 – 36 damage. Damage increases by 15% for each positive or negative effect on the target. |
Harvest | 17 | 10 | Deal 14 – 19 AoE damage. Requires a Scythe. |
Smashing Blade | 19 | 10 | Deal 14 – 19 AoE damage. Requires a Scythe. |
Circle of Time | 16 | 10 | Restores the duration of all buffs by 50%. |
Talents
Mage Talents primarily improve your DPS or CC abilities. You can also find a few Talents that will help keep you alive, or maintain your Mana levels.
Talent | Effect |
Stasis | Attacks decrease your enemy’s attack and movement speed by 35% for 2 seconds. |
Alchemist | Potion cooldown is decreased by 20%. |
Fiery Disaster | Fireball, Wall of Fire, and Rain of Fire deal 10% more damage. |
Flaming Obstacle | Wall of Fire damage and duration is increased by 25%. |
Kinetic Field | Ice Arrow, Fireball, and Arrow of Chaos deals up to 30% more damage the further you are away. |
Stream of Mana | Surge of Mana restores 25% more Mana. |
Archivist | Damage increases by 2% for each positive or negative effect on you. Maximum: 16%. |
Pure Mind | Mental Blow has a 30% higher chance to critically hit. |
Battle Mage | Harvest, Smashing Blade, and Energy Blast deal 10% more damage. |
Spell Stealer | Energy Blast removes a positive effect from the target and grants it to you. You can only have one stolen effect at once. Doesn’t work for long-duration effects. |
Astral Protection | Fireball, Ice Arrow, Stone Spikes, and Lightning Bolt create a magical shield that absorbs half of damage received. The shield’s durability is 5% of the skill’s damage. It lasts for 15 seconds or until it breaks. |
Wave of Strength | Knock back enemies in front. Stun them for 1 second. |