Final Fantasy XIV‘s patch 7.15 is here, and it’s a rather large update considering we’re approaching the end of the year. We get brand new quests, a whole new raid, and plenty of PvP balance changes.

There’s room for a bunch of new items, recipes, and systems as well. That’s alongside the bevvy of bug fixes and issues getting fixed that you’d typically expect.

Let’s take a look at the full patch notes and what to expect.

New Class and Side Story Quests

First things first, there are new class and side quests that you can complete. Let’s take a quick look at these:

Class Quests

There are new class quests available for Disciple of the Hand or Land, provided you are level 100.

To participate in these, you need to have completed the ‘Crossroads’ main scenario quest, and all of the Wachumeqimeqi quests.

Inconceivably Further Hildibrand Adventures

Hildibrand is back with even more quests for you to perform. You need to be a Disciple of War or Magic at level 100, and have completed the ‘Dawntrail’ main scenario, as well as the ‘Gentleman at Heart’ side quest.

Custom Deliveries

There are three new Custom Delivery quests that you can complete, provided you are level 90 and a Disciple of the Hand or Land.

New Housing Furnishings and Hairstyle

There are a selection of new house furnishings that you can grab, several of which were from the FFXIV Furnishing Design Contest all the way back in 2022.

Speaking of competitions, there are also new hairstyles from the Hairstyle Design Contest held in 2023.

New Alliance Raid: Cloud of Darkness

Okay, so this raid isn’t actually available until December 24, but Square Enix has announced the full details of it all the same. Let’s take a quick look:

Level Requirement100
Item Level710
Party Size Limit24
Time Limit90 mins
Role Requirements2 tanks / 2 healers / 4 DPS

You need to have completed the Dawntrail main scenario quest and fulfil the above requirements to participate.

PvP Balance Changes

There are a ton of balance changes exclusive to PvP for the following classes:

  • Paladin
  • Monk
  • Dragoon
  • Samurai
  • Viper
  • Bard
  • Machinist
  • Black Mage
  • Summoner
  • Pictomancer
  • Scholar
  • Astrologian
  • Sage

Here are the full balance changes, direct from the source. We’ll include a link below if you’d like to check them out for yourself.

Paladin

ActionAdjustment
GuardianRecast time has been increased from 24 to 30 seconds.
Holy SheltronIncrease to damage dealt from Sword Oath has been increased from 10% to 15%.
Reduction to damage taken from Shield Oath has been reduced from 20% to 15%.

Monk

ActionAdjustment
Wind’s ReplyDuration of increased movement speed effect has been increased from 3 to 4 seconds.
Potency of additional damage dealt by Pressure Point has been increased from 8,000 to 10,000.
Earth’s ReplyPotency has been increased from 2,000 plus 25% of compiled damage to 3,000 plus 25% of compiled damage.
Cure potency has been increased from 4,000 plus 50% of compiled damage to 6,000 plus 50% of compiled damage.

Dragoon

ActionAdjustment
High JumpPotency has been increased from 4,000 to 6,000.
StarcrossPotency has been increased from 10,000 to 12,000.

Samurai

ActionAdjustment
Hissatsu: ChitenPotency of counter attacks has been reduced from 6,000 to 4,000.
Hissatsu: SotenPotency has been reduced from 4,000 to 3,000.
ZanshinPotency has been reduced from 6,000 to 5,000.

Viper

ActionAdjustment
Rattling CoilRecast time has been reduced from 60 to 45 seconds.
Recast time reduction upon earning a kill or an assist has been increased from 10 to 15 seconds.
Uncoiled TwinfangRecast time has been reduced from 1 to 0.7 seconds.
Uncoiled TwinbloodRecast time has been reduced from 1 to 0.7 seconds.
World-swallowerIncrease to damage dealt from Noxious Gnash effect has been increased from 20% to 25%.

Bard

ActionAdjustment
Repelling ShotPotency has been increased from 4,000 to 4,500.
Pitch PerfectPotency for the first enemy has been increased from 8,000 to 9,000.
Potency for enemies after the first has been increased from 4,000 to 4,500.

Machinist

ActionAdjustment
DrillPotency has been increased from 8,000 to 9,000.

Black Mage

ActionAdjustment
ParadoxPotency has been increased from 6,000 to 9,000.
XenoglossyThe additional effect “Absorbs 50% of damage dealt as HP” has been added.

Summoner

ActionAdjustment
Radiant AegisReduction to damage taken has been increased from 20% to 25%.

Pictomancer

ActionAdjustment
Tempera CoatRecast time has been reduced from 24 to 20 seconds.
Reduction to recast time when barrier is completely absorbed has been reduced from 8 seconds to 5 seconds.
Tempera GrassaReduction to recast time when barrier is completely absorbed has been reduced from 8 seconds to 5 seconds.
Star PrismEffect duration has been increased from 10 to 15 seconds.

Scholar

ActionAdjustment
BiolysisDamage over time potency has been increased from 2,000 to 3,000.
Potency increase when under the effect of Recitation has been reduced from doubled to 50%.
Chain StratagemEffect duration has been increased from 6 to 10 seconds.
Seraphic HaloPotency has been increased from 8,000 to 9,000.

Astrologian

ActionAdjustment
Aspected BeneficHealing over time potency of Diurnal Benefic has been reduced from 4,000 to 3,000.
Gravity IIPotency has been reduced from 8,000 to 7,500.
Heavy effect duration has been increased from 2 to 3 seconds.
Additional effect now only applies to first target.
Gravity II (When executed after Double Cast)Potency has been reduced from 8,000 to 7,500.
Additional effect has been changed from Heavy to Bind.
Additional effect now only applies to first target.
Minor ArcanaEffect duration has been reduced from 20 to 10 seconds.
EpicycleBarrier effect duration has been reduced from 10 to 5 seconds.

Sage

ActionAdjustment
PneumaBarrier strength has been increased from a heal potency of 3,000 to 4,000.
Cure potency of the healing effect applied when Haimatinon expires has been increased from 3,000 per remaining stack of Haimatinon to 4,000 per remaining stack of Haimatinon.
EukrasiaRecast time has been reduced from 16 to 12 seconds.
PsychePotency has been increased from 10,000 to 12,000.
Toxikon IIPotency for enemies after the first has been increased from 2,000 to 4,000.
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New Items, Recipes, and More

There are new items, recipes, gathering points, fish varieties, minions, and mounts included in the new patch. We’ve included a gallery of images below that shows all of these off.

Bug Fixes and Known Issues

Let’s wrap up our patch notes with the list of bug fixes and known issues direct from the source.

  • An issue with the trial the Minstrel’s Ballad: Sphene’s Burden wherein a Triple Triad card would not drop as a reward.
  • An issue with the Ultimate raid Futures Rewritten wherein the display of enemy attacks would lag for some players under certain circumstances.
  • An issue with the Ultimate raid Futures Rewritten wherein the display of certain enemy attacks was difficult to see.
  • An issue when playing warrior in PvP wherein using Primal Wrath would affect obstructed targets.
  • An issue with the dark knight PvP action Eventide, wherein players would KO under the effect of Undead Redemption under certain circumstances.
  • An issue when playing gunbreaker in PvP wherein failing to land a hit with Fated Brand would cause the additional barrier effect not to trigger.
  • An issue when playing monk in PvP wherein multiple players using Wind’s Reply on the same target would only result in one application of Pressure Point.
  • An issue when playing dragoon in PvP wherein having Down for the Count inflicted at the same moment Sky High is executed would result in temporary invulnerability even after returning to battle.
  • An issue when playing reaper in PvP wherein using Perfectio to achieve a KO would not count towards the player’s KO score if their target was also being attacked by a different player.
  • An issue when playing viper in PvP wherein multiple players using World-swallower on the same target would result in only one application of the additional effect Noxious Gnash.
  • An issue when playing dancer in PvP wherein the additional effects of Starfall Dance, Fan Dance, Sword Dance, and Dance of the Dawn would not trigger if the target was KOed and the hit wasn’t landed.
  • An issue when playing pictomancer in PvP wherein multiple players using Fanged Muse on the same target would result in only one application of the damage over time additional effect.
  • An issue when playing white mage in PvP wherein the additional effect of Seraph Strike that reduces damage taken by self and nearby party members by 10% would not activate.
  • An issue with PvP scholar actions Expedient and Seraphism wherein the icons for Adloquium and Biolysis would not be highlighted even when the status Recitation was applied.
  • An issue when playing astrologian in PvP wherein Lady of Crowns and Lord of Crowns would affect obstructed targets.
  • An issue when playing sage in PvP wherein using Icarus or Toxikon would trigger both recast timers, preventing the consecutive use of these actions.
  • An issue when playing PvP wherein the status Guard was displayed as a debuff icon.
  • An issue when playing Crystalline Conflict custom matches wherein a target’s informational HUD would be displayed on the battle screen under certain circumstances.
  • An issue with character creation, re-editing character appearance, and choosing retainer appearance wherein viewing the character in the forest of the Black Shroud in daytime would cause interference from shadows under certain circumstances.
  • An issue wherein certain gear graphics were displayed incorrectly.
  • An issue with the journal and duty list wherein opening the map would not favor the aetheryte icons over the quest markers.
  • An issue with Party and Alliance Chat Name Display Settings wherein settings would apply only to the player themself when joining cross-world parties.
  • An issue with the Novice Network wherein the icons for new adventurer, returner, and mentor would not be displayed in the chat log.
  • An issue with the opening movie and logo corresponding to main scenario progress, wherein logging in with a different character would revert it to a previous patch, despite having cleared Patch 7.1 main scenario with at least one character.
  • An issue wherein certain text was incorrect.
  • An issue with certain cutscenes introduced in Patch 7.15 wherein graphics are incorrectly displayed.
  • An issue with the alliance raid Cloud of Darkness (Chaotic) wherein the tether markers of certain actions are temporarily displayed as separated from the player.
  • An issue with the reward from the final quest of Nitowikwe’s custom deliveries wherein it cannot be redeemed from a Calamity salvager.
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