The latest Valorant patch notes for version 10.01 are in, and they introduce a highly-demanded feature for the hit esports shooter. That’s right, Rank Shields are finally a thing!
Aside from that the remainder of the update is dedicated to bug fixes, balancing, and a variety of tweaks to help make the game fairer and more fun. Let’s take a look at the full patch notes.
How Rank Shields Work in Valorant
Rank Shields prevent you from losing rank when you lose, provided you have one active. You gain two Rank Shields while in tier 1 of a specific rank, like Silver, Gold, or Platinum.
Lose a battle while you have shields active and you lose one. Once you’ve lost all shields, you will lose a rank the next time you lose a battle.
You can only regain Rank Shields when you make it into tier 1 of a specific rank via promotion or demotion. There are no Rank Shields in tiers 2 or 3.
We’ve included a screenshot below that goes into further details about the Rank Shields system. They’re live now on all platforms as of update 10.01.

Valorant Patch Notes 10.01
Now, let’s take a look at the remainder of the patch notes, which are dedicated to bug fixes, agent balancing, and various other fixes and tweaks.
BUG FIXES
- Agents
- Tejo
- Fixed an issue where players who exited then re-entered Tejo’s Armageddon blast zone do not count as Displaced in the Combat Report.
- Fixed an issue where Tejo’s Guided Salvo projectile would get stuck inside the wall when cast towards a path blocked by Sage’s Barrier Orb.
- Fixed an issue where Tejo’s Stealth Drone affected by Nearsight could see Enemy Players’ model outline at certain distances.
- Improved an issue where Tejo’s Guided Salvo smoke trail VFX could clip through thin walls and structures once cast.
- Fixed an issue where Tejo’s Stealth Drone is slowed outside the AOE of Sage’s Slow Orb.
- Fixed an issue where Tejo’s Guided Salvo missile visuals are set to draw as a Cylinder instead of Sphere, showing an incorrect damage zone.
- Fixed an issue where Tejo’s Artillery Missile loses functionality and appears as stuck if he cast it while being outside of the map.
- Fixed an issue where Tejo’s Guided Salvo damages players on elevation without showing a warning indicator.
- Maps
- Bind
- Fixed an issue where invisible collision would sometimes impede agent utility inside one of the teleporter rooms.
PC ONLY
BUG FIXES
- Premier
- Fixed an issue where there were inconsistent font sizes on the Change Zone and the Delete Team pop-up screens in Premier.
- Fixed an issue where Premier matches in match history did not show a mode tooltip when you hovered over them.
- Fixed an issue where the ineligibility warning tooltip in the lobby was very hard to trigger.
CONSOLE ONLY
BUG FIXES
Valorant
- Competitive Systems
- Fixed a bug where the queue timer overlaps with a portion of the Leaderboard page.