Fortnite has unleashed update 32.10 to the masses, and the release notes point to it being a big one for creators. It includes new Teenage Mutant Ninja Turtles islands, Santa’s Toy Factory in LEGO Fortnite, and brand new lighting for Creative Mode.

If you’re looking for what’s new for players in Fortnite 32.10, we’ve rounded that all up in our daily Fortnite leaks post. Here, we’ll round up everything that’s new for the creative amongst you.

Teenage Mutant Ninja Turtles Islands

Kicking off alongside the update today, you can create your own Teenage Mutant Ninja Turtles islands. It features a wide range of assets that draw inspiration from the long-running series.

Santa’s Toy Factory LEGO Fortnite Island

Right in time for the festive season, LEGO has unleashed a new series of assets that you can use to create your very own Santa’s Toy Factory within LEGO Fortnite.

Players can gather resources, produce toys to complete orders, and introduce a series of upgrades to make even better toys.

Time of Day Manager

This update utilises the power of Lumen and Nanite to provide more realistic lighting within your Fortnite creations. This includes setting a specific time of day, to create your own custom lighting.

Here are the release notes for this one:

The new TODM provides:

  • More realistic lighting with Lumen and Nanite.
  • Parity with the UEFN TODM.
  • No more siloed development for UEFN lighting.

What the TODM conversion affects:

  • Custom lighting set with a Skydome device

First Person Camera Mode Enters Beta on December 11

This feature won’t make it in time for this update, but Epic Games has announced that a first person camera mode is arriving in Fortnite on December 11.

That means creators can create islands that utilise this mode to put together all new games within Fortnite.

Device Updates

You can now tweak the horizontal rotation of the camera when it’s attached to a player.

Here’s how it works directly from Fortnite:

  • Player Relative: Default. This keeps the camera’s horizontal rotation clamped in a range based on where the player was looking when they spawned.
  • Device Relative: This clamps the horizontal rotation of the camera based on the direction the device is facing.
  • World Relative: This clamps the horizontal rotation of the camera based on the World’s 0.0 coordinates.

New Galleries and Prefabs

Rounding up the new additions are a series of new Galleries and Prefabs from the Megalodon range, including:

  • Shipyard Wall Gallery
  • Shipyard Floor & Stairs Gallery
  • Shipyard Roof Gallery
  • Shipyard Prop Gallery
  • Megalodon Ship Wall Gallery
  • Megalodon Ship Prop Gallery
  • Megalodon Ship Prefab
  • Restored Reels Nature Gallery
  • Underworld Nature Gallery
  • Rocky Desert Nature Gallery

Fortnite 32.10 Creator Update Notes

Let’s round up the rest of the additions, changes, and bug fixes with the dedicated patch notes from Epic Games itself.

Creative Updates and Fixes

Devices

Fixes:

  • Fixed an issue with one of the Sports Car colors not showing up.
  • Fixed an issue where the Patchwork Omega Synth on-screen knobs were not updated after changing the option values in the Customize panel.
  • Fixed a bug where repeated connections to a carousel on the Patchwork Step Modulator would have the values on the Modulator round down to zero.

UEFN Updates and Fixes

New:

  • Validate Project added under the Launch Session’s submenu. This runs the local validation without uploading or pushing changes.
  • New icons were added for landscape mode to improve ease of use.

Fixes:

  • Reduced the intensity of some of the TMNT Mouser visual effects.
  • Reduced the frequency of the Push Changes button status indicating that unsupported transactions occurred.
  • The existing Run Validation Fix-up dialog now closes consistently.
  • The right-click context menu for assets is now extended for read-only assets to include more actions, such as Find All Using Selected.
  • Optimized the uncontrolled and unsaved filters in the Scene Outliner.
  • Fixed frequent crashes when performing Delete, Undo, and Redo operations on Material Expressions, especially when these operations were applied to Function Inputs while a material using the Function was open in the editor.
  • The Bake Texture tool’s vertex color output now supports writing alpha.
  • Fixed a client crash that happened when a DynamicMeshComponent’s internal MeshObject was in an invalid state.

Verse Updates and Fixes

Fixes:

  • Disabling IDOs in Content Worker cooks. This fixes issues where placeholder types found when cooking will fail the cook.

Read the full release notes on Epic Games.

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