Deciding on the best Birthsigns in Oblivion Remastered is one of the most critical decisions you will make when creating your character. Birthsigns give you passive benefits or one per day powers that greatly affect your early game experience and, in many cases, your overall success in the long run.
In this breakdown, we will cover the birth signs you should really save a spot for in Oblivion Remastered, birth signs of questionable value, and a few that you wouldn’t waste space on.
Why Birthsigns Matter in Oblivion Remastered
Unlike skills or attributes that you can level up over time, your birthsign is a permanent decision. It’s one of the earliest opportunities to customize your build and can drastically change how your character performs, especially in the opening hours.
For example, pairing the Warrior birthsign with a race like Redguard gives you a massive head start in Strength and Endurance. This combination isn’t just a small buff it creates a noticeable power spike that smooths out the early game and prepares you for tougher challenges later. On the flip side, picking a weaker birthsign like The Tower or The Serpent can feel underwhelming almost immediately.
Birthsigns to Avoid
Let’s start with the ones you probably shouldn’t pick, unless you’re intentionally challenging yourself or playing a hyper-specific build.
The Tower
Possibly the worst birthsign in the game. It gives you:
- A once-per-day unlock of an average difficulty lock.
- A weak 5% damage reflection spell, also once per day.
Lockpicking becomes easy early on, and 5% damage reflection for 120 seconds just doesn’t justify the pick. There’s no meaningful utility here.
The Serpent
This one gives you a one-time daily spell that:
- Damages enemies slightly.
- Cures poison.
- Dispels magic on you.
- Costs 100 fatigue.
Even though it offers multiple effects, none are impactful enough especially with a once-per-day limit. It’s just not strong enough to justify over any other birthsign.
The Shadow
Provides 60 seconds of invisibility once per day. While invisibility has its uses, you can get a better alternative from the Jone Stone early in the game, which provides 120 seconds of invisibility plus other buffs. There’s simply no reason to sacrifice your birthsign slot for something you can get (and use more effectively) through gear.
Best Birthsigns in Oblivion Remastered
These are the top-tier picks the ones that work for a wide range of playstyles and offer significant, consistent advantages.
The Atronach
- +150 Magicka
- 50% spell absorption
- No Magicka regeneration
Incredibly powerful for spellcasters who want a big magicka pool and defense against enemy spells. Best used in builds that don’t burn magicka too quickly or that rely on defensive casting. It’s a high-skill, high-reward choice.
The Warrior
- +10 Strength
- +10 Endurance
Strength and Endurance are two of the strongest stats in the game, boosting melee damage, fatigue, carry weight, and health. Perfect for melee builds and even better when paired with a race like Redguard. No downsides just raw power from day one.
The Thief
- +10 Agility
- +10 Speed
- +10 Luck
Great for stealth builds. Agility boosts ranged damage and reduces stagger. Speed improves movement and jump distance. Luck gives slight bonuses to nearly all skills. Combine with Dunmer or Bosmer for a deadly stealth archer build.
The Mage
- +50 Magicka
A straightforward and safe pick for any magic build. Unlike The Atronach, The Mage has no downside you get extra magicka and you keep natural regen. Ideal for casters who want balance and consistency.
The Lady
- +10 Willpower
- +10 Endurance
A great pick for caster-tanks or hybrid builds. Willpower increases magicka regen, while Endurance boosts health. Slightly better than The Mage if you’re playing at higher difficulty and expect longer fights.
The Lord (Remastered Buff)
Previously underwhelming, this birthsign now grants:
- +15 Armor Rating
- +15% Magic Resistance
Thanks to updates in Oblivion Remastered, The Lord is now a solid defensive pick especially for newer players or anyone who wants a bit of extra survivability without active management. Great for almost any build.
Situational & Niche Birthsigns
These aren’t ideal for most players, but they have specific use cases that might appeal to certain playstyles.
The Lover
- Once-per-day 10-second paralysis spell.
Paralysis can win fights, but the one-use limit and long cooldown make it hard to justify outside of high-difficulty boss fights. Still, in the right moment, it’s strong.
The Steed
- +20 Speed
Speed isn’t that impactful for most builds. You can raise it naturally by running and leveling Athletics. However, it’s a favorite for speedrunners, so it can’t be fully dismissed.
The Apprentice
- +100 Magicka
- 100% Weakness to Magic
Glass cannon mode. You get massive spell output potential, but one bad hit from an enemy caster can end your run. For experienced players only. That said, it’s arguably the best DPS sign for spellcasters, provided you manage your defenses well.
FAQs
What are Birthsigns in Oblivion Remastered?
Birthsigns are like special perks you choose when making your character. Each one gives you permanent bonuses or a powerful spell you can use once per day. Your choice can affect how easy or hard the game feels, especially early on.
Why does your Birthsign choice matter?
Unlike skills or stats, you can’t change your birthsign later. It’s a permanent decision that shapes your playstyle. Picking a strong one gives you a smoother experience and makes tough parts of the game easier.
What are the best Birthsigns?
- The Atronach
- The Warrior
- The Thief
- The Mage
- The Lady
- The Lord