Supervive is joining the pool of best free to play gaming Christmas events by introducing one of its own. It goes by the name Cosmic Winter Jubilee, and it features a ton of festive goodness to get stuck into.
You’ve got festive decorations on the map, themed powers to pull off, as well as a variety of festive rewards to earn. If you like Christmas, you will love this event.
There’s also a bunch of balance fixes for a range of heroes, as well as the usual squished bugs and quality of life changes. Let’s take a look at the patch.
What’s Included in the Supervive Cosmic Winter Jubilee?
Lots!
Okay, let’s be a little more specific:
- There’s a gift giver exploring the map that you can find to earn rewards
- When the storm shifts:
- You can participate in a snowball fight
- Snow bombers turn those it hits into snowpeople
- You can grab gifts that fall from the sky
- There are a bunch of new event powers:
- Snowball
- Snowball Launcher
- Present
- Express Delivery
- Avalanche
- Mega Avalanche
- Little Helper
- Emergency Penguin
- There’s a holiday-themed lobby to hang out in
- The map is covered in decorations and breakable ice
That’s the Christmas content at a glance. You can engage with it to complete the following missions:
Mission | Objectives |
Gift Exchange | Meet the Gift Giver |
The Power of Winter | Use Winter Powers |
Presenting | Open 15 presents as a team |
Build a Snowman | Turn others into snowmen or become one |
Wintery Weather | Play Winter Storm Shifts |
Balance Changes
Let’s take a look at the balance changes Supervive is dropping as part of this patch.
Oath
Valiant Strength (Passive)
- Reduced wall stun duration from 1 >>> 0.5 seconds
Regen Field (Q)
- Healing reduced by 20% at all levels
- No longer repairs broken shield
- Only heals shield if shield is active
Zeph
- Mending Breeze (RMB)
- Heal reduced by 15%
- Minimum time between heals increased from 0.5 >>> 1.5 seconds
Amplifier
Steam
- Bonus CDR per stack reduced from 5% >>> 2.5%
- For comparison:
- Pre-nerf: two haste items without Amplifier gave 32% cooldown reduction
- Pre-nerf: two haste items with a fully-stacked Amplifier gave ~60% cooldown reduction on the amplified ability
- Post-nerf: two haste items with a fully-stacked Amplifier will give ~50% cooldown reduction on the amplified ability
- [Bugfix] fixed some cases where a single ability case would stack Amplifier multiple times (Brall tether)
Bug Fixes
Lastly, let’s take a look at the bug fixes and quality of life changes that are introduced with this patch.
Steam
- After this patch, we’ll be rolling out networking changes that should improve latency for a number of players that have been experience worse than expected latency to our Ohio and Hong Kong servers – HUGE THANKS to all of the players who went through a pile of troubleshooting steps with us to figure this out
- Leaderboards, stat screens, and anywhere else that displays damage dealt will no longer calculate Overkill damage
- Increased XP gained from playing Arena matches to be more similar to BR
- You can now progress Hunter Mastery Missions in Arena games
- Improved AFK detection in Arena
- You may now preview skins, their variants, and finishers in-store
- Fixed an issue causing Oath’s abilities to be much louder than they should be
- Fixed a bug causing Creep Cloner to reset Hunter Abilities (Creep Cloner is now back as an available Power)
- Fixed a bug that caused Elluna to sometimes be permanently grounded by Hudson’s Barbed Wire
- Fixed a bug causing Oath’s Brightshield to sometimes be invisible to enemies
- Fixed a bug causing Jin to sometimes be locked out of abilities when using Flip Slash
- Removed collision from Biome chests
- Trees created from Tree Costume should now match the trees of the Biome you are in
- Fixed a bug that sometimes caused enemies to be permanently stunned by Void’s Singularity (thank you NetFoley for the report!)