RuneScape has just dropped a big new update that allows you to transmute boss weapons. That’s the headline feature, anyway. The remainder of the patch notes focus on the usual bug fixes and graphical changes.
How Does Boss Weapon Transmuting Work in RuneScape
Boss weapon transmuting is a new feature within Divination. You can use it to transmute boss weapons into their counterparts, which will help you craft boss weapons a lot faster.
Previously, you had to wait until you collected all pieces of an of a boss weapon before you could craft it. Now, if you collect multiple of the same piece, you can transmute them into another piece that you, hopefully, don’t own.
Phoenix Rising kicks off on January 30
The next event set to land in RuneScape is Phoenix Rising, which arrives on January 30 and will provide you with a series of unlockable boosts and Lamps that you can collect.
RuneScape Patch Notes
Let’s take a look at the rest of the patch notes directly from the source.
General
- Corrected an issue where Bird’s Nest+ (Seeds) could be rolled without having built the tier 3 Fort Forinthry grove.
- Removed a chair in Ruins of Uzer to unblock one of the scan Clue Scrolls.
- Pieces from the following weapons can now be transmuted into another piece from their respective weapons:
- Eldritch Crossbow
- Fractured Staff of Armadyl
- Ek-ZekKil
- Bow of the Last Guardian
- T92 weapons require: 92 Divination and 20,000 Incandescent energy
- T95 weapons require: 95 Divination and 25,000 Incandescent energy
- Fixed an issue that allowed players to bypass the requirements to smith items using a specific forge or anvil.
- Players can now exit Coeden’s story during the ‘The Light Within’ quest on mobile.
- Fixed bug with /wiki chat feature not unselecting chat after use.
- Chopping or grilling at the Clan Citadel now stops after two actions, as intended.
- Slayer Mask Task options are now displayed at the same time as VIP Ticket Slayer Task options.
- Players will no longer take damage after teleporting away from the Arch-Glacor boss arena on normal mode (safe death).
- Stringing bows with the Fletching cleaner will now only use the amount of materials you specify, rather than all materials in your backpack.
- Fixed an issue with Verak Lith where the NPC would teleport to the player suddenly, rather than play the intended walk animation when following the player around the arena.
- The Passing Bracelet’s first option is now rub instead of wear and the first Actionbar option whilst worn is also rub, instead of teleporting to the Hanging Gardens. The hope is to make it slightly less annoying to use whilst Runecrafting in Um.
- Made some adjustments to various teleports across the game to ensure that players don’t receive damage after they teleport away from a dangerous situation.
- Prevented repeated world first broadcasts from triggering at Zamorak, Lord of Chaos for enrage kills over 45,000.
- Fixed an issue that was causing Necromancy ritual disturbances at the Ungael ritual site to not last the expected 15% longer in certain scenarios.
- Rotated drawers in Ardougne Castle so they face the player when they are being searched.
- Rotated a fireplace in the Clocktower south of Ardougne.
- Using Gem Bags while Mining will no longer interrupt players.
- Updated the chat message when attempting to use Magic Notepaper on Karambwanji fish stating that this item cannot be turned into a noted version.
- There should be no more delays when players kill strykewyrms in quick succession.
- Fixed an issue which was causing some tiles within the Shooting Star landing zone to not count for knocking players out.
- When unequipping the Memory Dowser, siphoning now stops as intended.
- Fixed message about Golrana losing sight of the player.
Graphical
RuneScape
- Updated the hilltop in Silvarea to bring it in line with the surrounding area.
- Improved ice cliffs in the Wilderness location accessed by the Chaos Altar.
- Restoring artefacts at the Archaeologist’s Workbench will no longer cause stretching of Abyssal Whips
- Updated the Wardrobe tutorial to ensure the content in the window is displayed properly, with no alignment issues.
- The Grand Tree food and cookery shop minimap icons now properly show the location of their respective shops.
- The crate and candle are no longer floating at the Archaeologist’s Workbench in the Kharid-et Dig Site.
- Third Age Druidic Robe top and Third Age Robe Top should no longer cause female models to break when using walk animation overrides.
- Fixed Salamanders getting stuck due to a rock when trapping at a young tree.
- Fixed stretching of Soulbound Lantern when sheathed with cosmetic overrides.
- Rotated the position of the Dark Silver of Leng (Soul) to match other dye variants.
- Fixed an issue with missing textures on the feet of the Retro Star Sprite.
- Fixed an issue with the lootbeam animation for the Hellfire Bow that resulted in poor performance and possible game crashes.
- The hole is now gone east of Ungael Beach.